Concept for the Miskatonic Society

The Miskatonic Society (MS) semi-organized play is modeled loosely on the concept for the Pathfinder Society. The players represent members in standing with the Miskatonic Society, which is loosely tied to Miskatonic University in the Call of Cthulhu setting. The society investigates supernatural activity of all sorts with the purpose of keeping a close eye on the occult, the supernatural, and the elusive Great Old Ones, which are only hinted at in ancient tomes and other writings.

Although the world of the Miskatonic Society is the default Call of Cthulhu setting, it spans much more area than just Arkham or Massachusetts, it also includes the whole world. It is possible that player characters might travel to exotic locations under the guise of the Society. It is also the world of many Keepers, making it a shared gaming universe and playground for those creative minds.

Play will be divided into seasons, and games will be one-shot affairs, allowing players to switch Keepers each play session. Some sessions may involve previous sessions’ story, but playing those previous sessions won’t be necessary. Each table will have a set number of players, usually 4 – 6, to ensure that all Keepers have evenly attended tables.

Characters will be built on a fixed methodology allowing a level playing field at the start of a character’s gaming “life”.

Miskatonic Society will use the 7th Edition Call of Cthulhu RPG rules.

We play at Event Horizon Games at 1496 Garner Station Blvd, Raleigh, NC 27603 on the second and fourth Friday of each month during the season. The vision would be to have a Keeper run a session no more than once per month. This would keep play a constant every other week for the players, while allowing the Keepers to slowly unwind their creative ideas at a once a month pace, if they so desire.

Concept for the Miskatonic Society

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